OT: GT4 LAN play

Chaps,

I know a few of you in here are GT4 guru's, so I have this question. Have you ever tried to play GT4 on a LAN? I see there is the option in there, but I haven't got a PS2 ethernet adapter just yet so I can't try it. My thought is that I'll possibly be able to play online with my mate if there's a LAN option, with a bit of trickery using a VPN and what-not...

Dan

Reply to
[-=Dan=-]
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Think there is a thing called XLINK which allows you to lan GT4, will have a look

Reply to
Ronny

Looks like its software you need, apparently it does work with GT4,

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Reply to
Ronny

Well, the option to LAN play is already built into the game, so you should be able to play using the normal PS2 ethernet adapter and IP. I think.

My thoughts were to create a LAN-to-LAN vpn between my house and my mates, and configure it so that he was 192.168.1.x and I was 192.168.2.x and a

255.255.0.0 mask, and kid the game that we were on the same LAN. I wanted to see if anyone else had tried it before I tried talking my mate into buying an expensive router!

Dan

Reply to
[-=Dan=-]

Can't see any reason why this wouldn't work in principle, but if the game is only designed for LAN play rather than over the internet the lag might make the performance unbearably slow, so it may not be worth it.

Reply to
Tom Robinson

Yeah that was my only worry, Tom. But surely games designers work to make their products as resource-efficient as possible? ;)

Reply to
[-=Dan=-]

maxxed out data rate for dvd video (within the spec) is 10 mbps (1.25MB/s). I'd imagine normal game data rate to be much less and the LAN part of the game data transfer much less than that. It's got to be tiny in comparison since the bulk of the info is read from the PS2's own drive and it's just sync data being passed. I'd have thought an adsl/cable line should handle it easily. Be very interested to know if u get it working. Haven't got a LAN card for mine but i'd be straight down to the shop if you got it working.

Reply to
JohnR

It's got nothing to do with the data rate, and everything to do with the latency.

Your average 0.5Mb broadband connection is more than quick enough to send and receive the game data over the internet. But if every packet is taking

50ms to arrive (instead of 1ms on a LAN), then you may or may not experience a big pile of s**te.
Reply to
Nom

Enough of the speculating, I'll let you know! ;)

Reply to
[-=Dan=-]

It all depends on how the game is coded. Some cope just fine with high-latency. Some turn to treacle cos they do stupid things like wait for each TCP/IP packet to arrive before drawing the next frame ! (so if the packets are taking 100ms, then you're down to 10fps...)

Reply to
Nom

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